

It's most reminiscent of a Needler from the Halo franchise, but if you aren't familiar with that, this is another way of saying the gun shoots a bunch of needle-like bullets fast and each of them have a moderate homing effect. That's because perfecting how the Hollowseeker works could take some time. The Hollowseeker is the most unique gun in Returnal.and it's also the most difficult to use. Successful hits may repair your Integrity Killed hostiles drop clusters of miniature bombs upon death Kills decrease Dash cooldown and increase firerate Higher damage at the expense of fire rateįires faster the longer the trigger is held

Projectiles will pierce hostiles and ricochet off surfaces Per bullet shot, it's probably one of the weakest of the guns, but it makes up for it by being able to fire dozens of bullets in no time at all.Īll Possible Tachyomatic Carbine Traits Name Its range can best be described as "mid" - it can't shoot all the way across an arena accurately, but it doesn't require Selene to be up in an enemy's face like the Spitmaw Blaster requires. That's because it has a massive clip of ammo, which means you can fire a long stream of bullets right into the face of an enemy. When we do get to use it, though, it's great. We're not exactly sure what the spawn rates of certain guns are or how that system in the game works just yet, but in our experience, the Tachyomatic Carbine is the gun that we've seen the least of. The Tachyomatic Carbine is the machine gun of Returnal, plain and simple. Projectiles will pierce through enemies and explode on delay High chance to regain a projectile if all pellets hit a target Projectiles may deal additional damage to staggered hostiles Projectiles explodes on impact or after a set distanceįires an additional high-damage, high-speed slug shot Projectiles deal additional damage, but have a wider spread You'll also notice that the farther the Spitmaw Blaster shot goes, the wider the spread of the shot's bullets. As such, you'll want to be right up in the action when using this shotgun-like weapon. It packs a punch, but the farther away that punch needs to go to hit an enemy, the less damage it will do. The one department where the Spitmaw Blaster is lacking is, as you might expect, its range.

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Enemies that take nearly a full clip from the Sidearm SD-M8 to go down might go down with as little as one Spitmaw Blaster shot to the face. It shoots slow and doesn't have much ammo in a single round, but it hits hard. It is the game's version of a shotgun, essentially.

The Spitmaw Blaster will likely be one of the first weapons you use in Returnal, other than the Sidearm SD-M8. Successful hits may instantly reload the weapon Projectiles may explode into multiple shards on impact Projectiles cause additional damage over time Projectiles will ricochet off surcease and angle towards nearby targets Projectiles require charging, but are more powerful Projectiles will pierce through hostiles and angle towards nearby targets It doesn't pack as much punch as the Spitmaw Blaster (the shotgun of the game), but it's more powerful than the Tachyomatic Carbine (which fires much faster than the pistol, however).ĭeals more damage at the cost of accuracy.įires multiple projectiles in a single burst at a penalty to recoil.įires homing missiles in additional to normal projectiles In terms of damage output, it's quite balanced. It doesn't fire as fast as some people might be able to pull the trigger, but that depends on who is using it. While this pistol can fire as fast as your finger can pull the trigger, it can also be fired automatically by simply holding down R2. That is to say that it can hit any enemy in a biome arena, whether that enemy is right in front of you or across the room. It can fire as fast as you can pull the trigger and it's range is essentially limitless. The Sidearm SD-M8 is the standard weapon of Returnal and, because it's the weapon you always begin a run with, it's the weapon you'll be using the most.
